home *** CD-ROM | disk | FTP | other *** search
- MATH STARS V. 4.0
-
- Start-up Window
- You can dismiss each screen with a mouse click or they will
- automatically dismiss after 5 secs.
-
- Choosing Players
-
- Click on a player’s name to have that player entered and to see
- the player’s stars. The second player’s slot is only available when
- “head-to-head” play is selected.
-
- To add a new player...
- just type that player’s name into the desired slot, then click
- “Let’s Play.” You will be asked whether you want to add that player
- to the list.
-
- To change a player’s name or delete a player from the list...
- select the “Change - Delete Player” option from the NAMES menu.
- Once the new window appears, click on the name to be deleted. It
- will appear in the edit window. Make the desired changes and click
- “Accept Change” or just click “Delete” to have the player removed.
-
- Importing a list of names from a text file...
- may be easier than typing in each name separately. Create a
- text file with nothing but the names to be entered with each name
- separated by a carriage return (<RETURN>). Save the file in TEXT
- format. (most word processing program have this option) Then, in
- Math Stars, select “Import Name List” from the NAMES menu.
- Click “Continue” and then open the text file you created. The names
- will automatically be added to the list.
-
- Math Stars Options Window
-
- Select the function and the time limit as desired. If the timer is
- turned off, the player will NOT receive a star for a perfect round.
- "Allow negative numbers" will include negative as well as positive
- numbers randomly in the problems.
- "Fix lower number" will bring up a box into which you may enter a
- number from 2 to the highest number currently set. This number will
- always appear as the lower number until this option is turned off.
-
- More... Button
- The option to change the highest number allowed is moved to this
- screen. Simply enter the number in the box. If you are using a registered
- version, the new number will be saved as the default number. Otherwise
- the new number will last for this session and revert to 9 at the next
- startup. Problems can be displayed horizontally (more like an algebra
- problem) or vertically. You also can select an option of solving for any
- of the 3 numbers of the problem. The x's indicate where the unknown
- number will be.
-
- In “Head-To-Head” mode, both players compete for the best cumulative
- time using the SAME problems. Therefore, other time options are
- disabled. Other than time, all options in “Head-To-Head” mode are
- the same as “Single Player” mode.
-
- NOTE: If the "Allow Negative Numbers" option is selected, the 2 players in head-to-head
- mode will have the same sets of numbers, but the negatives are randomly assigned and
- will not appear in the same way for both players.
-
- To allow for competition between two players of unequal skill, you
- add seconds to Player #2's time by the "handicap" feature. Just check
- that box below the 2nd player's name and a box will appear asking
- you how many seconds to add to this player's time. Clicking "set
- handicap" adds the number of seconds specified. Clicking "cancel"
- removes the handicap.
-
- Math Detective Options
-
- NOTE: The Math Detective module requires a 13" screen or larger.
- This game will not be available on screens small than 640 x 480 pixels.
- The player may choose to search for Factors, Multiples, or let
- the program choose randomly.
- “Let’s Play” begins the game.
- “Main Menu” returns to the Player’s Screen.
-
- Difficulty Level...
- is used to make Math Detective available for a wide range of
- ability levels. Use the chart below to determine the appropriate
- difficulty level.
-
- Level Factor Range Multiple Range (find 10 multiples)
-
- 1 9 - 45 2 - 9
- 2 18 - 60 3 - 10
- 3 27 - 75 4 - 11
- 4 36 - 90 5 - 12
- 5 45 - 105 6 - 13
- 6 54 - 124 7 - 14
- 7 63 - 135 8 - 15
- 8 72 - 150 9 - 16
- 9 81 - 165 10 - 17
- 10 90 - 184 11 - 18
-
-
- Math Detective Game Screen
-
- Click on the button to indicate the correct answers to the problem.
- If you are correct, the answer will appear in the ladder to the right of the
- screen. If you are wrong, the answer will be X’ed out and the “Number
- Wrong” in the upper left corner will be incremented. The number wrong
- allowed before the game is aborted and no star is awarded varies with
- the difficulty level. Use this formula to find the allowed number of misses:
-
- 12 - difficulty level = allowed misses
-
- If all of the boxes in the ladder are correctly filled, the player earns
- a star. Math Detective can only be played in the “Single Player” mode.
-
- Math Detective Clues
-
- Clicking on one of the “Show Clues” buttons brings up a scrolling
- window with all of the factors or multiples from 1 to the number set. (The
- maximum top number is 500). Once displayed, these window may be printed.
-
- Math Stars Game Screen
-
- When the problems appear, type in the numbers of the correct answer.
- There is no need to press <RETURN>. If the answer is correct a chime
- will sound and the correct answer thermometer will begin to fill.
- If 2 digits are entered and the answer is wrong, it will vanish.
-
- Note: If the correct answer contains 3 digits, it takes 3 digits to
- make the answer disappear. This prevents the answer from disappearing
- while the student is waiting to enter the 3rd digit.
-
- Hint: If you enter a one digit incorrect answer, you may use delete to erase it.
- However, it is probably quicker to just enter another number
- (or 2) and the entire answer will vanish.
-
- A round contains 10 problems. If all 10 are answered correctly
- within the alloted time, the star will light and the player will be
- awarded a star. Any incorrect problems will appear with the correct
- answer in the area on the left of the screen.
-
- Result Window
-
- At the end of 10 questions, a window will appear with a message for
- the player depending on the results. The buttons in this window have the
- following effects:
- Try Again: Returns to game screen, same player, same options.
- Options: Returns you to the options window.
- New Player: Returns you to the Player Screen for changing players
- or seeing your earned stars.
- Hall of Fame: Allow you to see the Hall of Fame before returning you
- to the Player's Screen.
-
- Hall of Fame
-
- A player earning 10 stars will automatically be entered into the Hall
- of Fame. This player's earned stars will be reset to 0. The Hall of Fame
- may be seen at any time by selecting it from the Windows Menu.
- To clear the names in the Hall of Fame, hold the option key while clicking
- on the continue button. A dialog will appear asking you if you wish to
- clear the Hall of Fame.
-
- Names Files
-
- Math Stars stores the names and stars earned in the file called
- MSNames in your system folder. If Math Stars cannot find a file by
- that name in your SYSTEM FOLDER, it creates a blank one. You may switch
- files , just make sure that the one you want to use is in the SYSTEM
- folder of your computer and is named EXACTLY “MSNames.”
- Hall of Fame names are stored in the resource fork of the application.
- Caution: Once you have run Math Stars 4, do not replace the "MSNames"
- file with one created by a previous version.
-
-
- Enjoy Math Stars !!
- (click to continue)